Bluetooth Headphone
by Turtle Bitch
The
audio signal cracked and popped every few seconds, despite the base transmitter
being just 2 meters away from the headset. Unfortunately, some of the suggested
solutions are to disable any nearby wireless devices or switch off your router's
wide band mode, lowering bandwidth by 50 per cent, neither of which are
particularly desirable.
Xbox
360 users are also catered for, with a small Bluetooth transmitter that plugs
into your controller. The built-in Bluetooth receiver on the headphones allow
you to patch directly into your PlayStation 3 for VoIP support. You can even syncs the headset to any Bluetooth-equipped mobile phone and the headphones
will automatically switch to incoming calls, a handy feature for gaming
surgeons on call.
The XP500 is basically the same design as the PX5's but now
for the Xbox 360. So if you live on the Xbox 360 platform and have been
jealous of the Turtle Beach PX5 headset for the PS3, today is a good day.
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You
get the programmable Dolby virtual 7.1, a rechargeable Xbox 360 Bluetooth
Adapter, and a $260 price tag (ouch). These feature packed headphones include
more gadgets and gizmos than we ever thought possible? Most impressive is the
headphone amplifier/radio transmitter that doubles as a resting place for your
cans.
Costing more than an Xbox 360, these console headphones are not aimed at
the average gamer. Intended for gadget lovers with money to burn, Turtle Beach
has jammed an amazing array of technology into this package. Also noticed a bit
of distortion when things got hectic, but overall the sound quality was above
average.
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PC
users can try using the S/PDIF connection, but we found the experience to be
less than desirable, with terrible directional audio. It'll accept an S/PDIF
input directly from your Xbox 360 or PS3, which is then processed via Dolby
Headphone support to deliver surround sound over the headphones' stereo
speakers. There's a pass-through connection so you can still use your amp and
speakers without having to swap cables, while the RCA stereo audio inputs will
work with your Nintendo Wii.
The gaming soundscape can be tailored and tweaked thanks to the audio pre-set feature, allowing you to boost the bass, increase voice volume or even enhance the sounds of enemy footsteps. It's a promising feature on paper that doesn't work so well in reality, the footstep focus pre-set made certain ambient sounds incredibly loud while drowning out the rest of the audio. However, this is the second set of Turtle Beach wireless headphones we've tested that has a major issue with RF interference.
A
nice touch is the pass-through of voice to the headphones, allowing the player
to hear themselves speak. Controlling so many options could have been a
nightmare, but Turtle Beach has used a sensible layout of controls and dials.
Interactive Voice Prompts also tell you exactly which button you're pressing,
making operation a breeze. There are 18 pre-sets preloaded into the headphones,
but more can be found online and then uploaded via USB.
The
microphone also has a range of pre-set filters, morphing your voice and
dynamically adjusting volume. Got a lot said that, it's likely that many users
won't experience any issues it all comes
down to the operating environment. Turtle Beach has included quality 50mm
neodymium drivers in the headset, and they deliver a solid soundscape. They
tend towards the tinny end of the spectrum with rather piercing highs, but a bit
of tweaking helps lower the issue.
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